A downloadable game for Windows

Oh no! You have been captured and are about to be experimented for your unique biological vessel by nasty humans. You need to escape containment from the Dystopian Plant filled with rogue Cannons that shoot hot glue,Toxic waste,Lava, Lightsaws, Security bots,Giant Crushing Pistons and flames.

But be warned, you have a very, very, fragile body, one hit and your dead.

Can you escape from this challenging Dystopian Plant before it drives you into Insanity? How many deaths will it take you escape from this nightmare? If yes, play this free short game and be prepared for this challenging Side scroller/platformer game.

This game features only 9 levels.

This Project was originally one of my assessments for one of my Game courses. some 3D assets I made for this game. I expanded the game from 1 to 9 levels. More info "Credits" in the game.

Updated 18 days ago
Published 20 days ago
StatusReleased
PlatformsWindows
AuthorAdam House
GenrePlatformer
Tags3D, 3D Platformer, Dystopian, hard, Indie, Short, Side Scroller, Singleplayer, Unity

Download

Download
Industrial Run.zip 134 MB

Install instructions

1.Extract the zip file of Industrial Runner.
2.Click on "Industrial Run.exe"
(Optional: You can select your Screen resolution, Graphics quality, and Monitor if need too.)
3.Click on "Play!" to begin the game.
4.Good luck on your run!

Development log

Comments

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(1 edit)

I had a go.  The pistons are very frustrating because the player is not in control while on them, the player sort of bounces around uncontrollably.  Like, it's just glitchy.  So I had trouble having fun because of that.

I like the overall look and vibe of the game, though.  Nice work.  :D 

If you had the time, you could try to tweak the code, and see if you can "parent the player to the pistons" while touching them, and then jump off to "release the connection".  Something to consider. 

Thought I'd upload my video playtest, in case it's helpful for you.  Rock on buddy. 

(Feel free to remove this comment if you want!).  

Thanks Murray, I will check it out soon :). I intended to make the game challenging, not frustrating. I hope you still enjoyed the game despite the bounciness.